Multiplayer Online Tactical Game Player Action Recognition Video Dataset

#action recognition #video classification #behavior prediction #sports analysis #e-sports #action recognition
  • 500 records
  • 1.5G
  • MP4
  • CC-BY-NC-SA 4.0
  • MOBIUSI INCMOBIUSI INC
Updated:2026-02-04

AI Analysis & Value Prop

Currently, the e-sports industry is experiencing rapid growth, but it faces the challenge of efficiently analyzing player actions to enhance performance. Existing solutions often rely on traditional manual analysis and simple video playback tools, which are usually inefficient and struggle to capture subtle action changes. The goal of building this dataset is to support the development of advanced action recognition algorithms to improve the accuracy and efficiency of player performance analysis. Data collection is conducted using high-definition recording equipment in a professional e-sports competition environment to ensure stability and consistency of the recordings. Quality control includes multiple rounds of annotation processes, step-by-step consistency checks, and final review by experts in the e-sports field. The annotation team consists of a group of 30 individuals with computer vision and e-sports experience. Data preprocessing involves technical steps such as video segmentation, action cropping, and format conversion. Data storage is organized in MP4 format for large-scale parallel processing and analysis.

Technical Specifications

FieldTypeDescription
file_namestringFile name
durationstringDuration
qualitystringResolution
player_countintThe number of players participating in the game in the video.
game_environmentstringA description of the game environment in the video, such as map name or scene description.
player_positionstringThe initial position of each player in the video.
action_sequencestringThe main sequence of actions performed by the players in the video.
team_idstringThe unique identifier for the team to which each player belongs.
scorefloatThe score obtained by each player or team in the video.
game_outcomestringThe final result or outcome of the game in the video.
weapon_usedstringThe main weapon or tool used by the players in the video.
health_statusstringThe health status of each player at various points in the video, such as full health, half health, etc.
special_skillsstringWhether the players used special skills and their effects in the video.

Compliance Statement

Authorization TypeCC-BY-NC-SA 4.0 (Attribution–NonCommercial–ShareAlike)
Commercial UseRequires exclusive subscription or authorization contract (monthly or per-invocation charging)
Privacy and AnonymizationNo PII, no real company names, simulated scenarios follow industry standards
Compliance SystemCompliant with China's Data Security Law / EU GDPR / supports enterprise data access logs

Frequently Asked Questions

What type of actions is this dataset primarily used to recognize?
This dataset is primarily used to recognize actions of players in multiplayer online tactical games.
How does this dataset aid in enhancing sports analysis?
By analyzing the actions of game players, this dataset can enhance understanding and analysis of eSports players' performance.
In which fields can this type of video dataset be applied?
This kind of video dataset can be applied in fields like eSports, action recognition research, and AI training.
What type of research can researchers conduct using this dataset?
Researchers can use this dataset to train machine learning models to improve automatic recognition of complex actions.
What is the significance of this dataset for AI development?
This dataset helps enhance AI's ability to perceive and understand dynamic actions, serving as an important resource for advancing intelligent analysis.

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Cite this Work

@dataset{Mobiusi2026,
  title={Multiplayer Online Tactical Game Player Action Recognition Video Dataset},
  author={MOBIUSI INC},
  year={2026},
  url={https://www.mobiusi.com/datasets/9fc1efdf1e006a28e308a177c78c87e3?dataset_scene_cate_type=9},
  urldate={2026-02-04},
  keywords={e-sports action recognition, sports video analysis, e-sports player action data},
  version={1.0}
}

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