Mobile MOBA Lane State Transition Dataset

#state transition prediction #event-based reasoning #game state analysis #mobile MOBA game analysis #lane state prediction #game AI decision support
  • 5000
  • 0.4GB
  • JSON
  • CATL
  • MOBIUSI INCMOBIUSI INC
Updated:2026-11-03

AI Analysis & Value Prop

This dataset contains synthetic text events covering lane advances, minion engagements, lane clearing, and interactions with defensive towers in mobile MOBA games. Structured fields capture the pre-event state, event category, resulting state, and transition summary, including changes in minion survival, lane position, and push status. It supports training models to predict the next state from an event and its preceding state, as well as evaluating structured reasoning about lane evolution. The content focuses on lane mechanics rather than hero combat or map objectives.

Dataset Insights

Sample Examples

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Technical Specifications

FieldTypeDescription
file_namestringFile name
event_textstringOriginal synthetic event text describing a lane advance, minion engagement, lane clearing, or defensive tower interaction.
next_stateobjectThe next lane state inferred from the event text and the pre-event state.
initial_stateobjectThe state of both sides' lanes before the event, including minion survival, lane phase, push status, and defensive tower interaction status.
event_categorystringThe primary lane evolution category inferred from the event text.
transition_summarystringA brief explanation of how the event changes minion survival, lane position or phase, push status, or defensive tower interaction status.

Compliance Statement

Authorization TypeProprietary - Commercial AI Training License (No Redistribution)
Commercial UseRequires exclusive subscription or authorization contract (monthly or per-invocation charging)
Privacy and AnonymizationNo PII, no real company names, simulated scenarios follow industry standards
Compliance SystemCompliant with China's Data Security Law / EU GDPR / supports enterprise data access logs

Frequently Asked Questions

What lane events are included?
The dataset includes synthetic text events for lane advances, minion engagements, lane clearing, and interactions between lanes and defensive towers. Each record also provides the initial state, event category, next state, and transition summary.
What state information is recorded?
The structured states cover minion survival, lane position or phase, push status, and defensive tower interaction status, linking each event to its resulting changes.
Which training and evaluation tasks does it support?
It is suitable for structured-output supervised fine-tuning, next-state prediction, event category classification, and evaluation of reasoning about lane evolution. Its scope focuses on lane mechanics and excludes hero combat and map-objective progression.
How can the data be obtained, and what are the licensing terms?
Refer to the product page for the available delivery method, specifications, and applicable license. The data consists of synthetic text rather than real match logs; review the license before commercial use or redistribution.

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Cite this Work

@dataset{Mobiusi2026,
  title={Mobile MOBA Lane State Transition Dataset},
  author={MOBIUSI INC},
  year={2026},
  url={https://www.mobiusi.com/datasets/5bea8157dd5350a28576d85e239d36f3},
  urldate={2026-10-19},
  keywords={MOBA lane dataset,lane state transitions,mobile MOBA training data,game event data,structured output SFT,lane push modeling,synthetic text data,game state prediction},
  version={1.0}
}

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