Children's Action Recognition Video Dataset in Game Room

#Action Recognition #Behavior Analysis #Video Classification #Intelligent Security #Human-Computer Interaction #Educational Technology
  • 500 records
  • 1.3G
  • MP4
  • CC-BY-NC-SA 4.0
  • MOBIUSI INCMOBIUSI INC
Updated:2026-02-04

AI Analysis & Value Prop

In the fields of intelligent security and human-computer interaction, recognizing children's actions and behaviors is an important technical issue. However, existing solutions have limitations in recognition accuracy and adaptability, often struggling to handle complex action diversity and occlusion issues. This dataset aims to address this challenge by providing high-quality video data to support researchers in developing more accurate action recognition models. The dataset is primarily collected in various environments such as homes, kindergartens, and game rooms, using high-definition camera equipment to ensure coverage of a variety of action types. Multiple rounds of annotation and consistency checks are conducted to ensure data quality, and the annotation team is composed of experienced action research experts with more than 10 members. Preprocessing techniques such as video denoising, inter-frame alignment, and action clipping are employed to guarantee data consistency and usability. The data is stored in MP4 format and organized by time and action type.

Dataset Insights

Sample Examples

1e3e11d4**.mp4|720*1280|14.13 MB

Technical Specifications

FieldTypeDescription
file_namestringFile name
durationstringDuration
qualitystringResolution
child_countintegerThe number of children identified in the video.
actions_detectedstringList of types of children's actions identified in the video.
duration_of_actionsfloatThe duration of each detected action, measured in seconds.
object_presencestringIndicator of whether specific objects, such as toys, are present in the video.
interaction_typestringTypes of interactions among children or with objects (such as competition, cooperation).

Compliance Statement

Authorization TypeCC-BY-NC-SA 4.0 (Attribution–NonCommercial–ShareAlike)
Commercial UseRequires exclusive subscription or authorization contract (monthly or per-invocation charging)
Privacy and AnonymizationNo PII, no real company names, simulated scenarios follow industry standards
Compliance SystemCompliant with China's Data Security Law / EU GDPR / supports enterprise data access logs

Frequently Asked Questions

What is the Children's Playroom Action Recognition Video Dataset?
The Children's Playroom Action Recognition Video Dataset is a database containing high-quality videos focused on recognizing children's actions in playrooms. These videos can be used for the development and application of smart security and human-computer interaction technologies.
What are the application areas of the Children's Playroom Action Recognition Video Dataset?
This dataset can be applied to the development of smart security systems and the improvement of human-computer interaction technologies, enabling better recognition and understanding of children's movement behaviors.
Why is choosing video as a data modality meaningful for action recognition?
Video can provide continuous motion information, containing rich temporal and spatial features, which is crucial for accurate recognition and analysis of children's actions.
How can the Children's Playroom Action Recognition Video Dataset be used to enhance technology?
Researchers and developers can use this dataset to train and optimize action recognition algorithms, improving the accuracy and response speed of recognizing children's actions in smart security devices and human-computer interaction interfaces.
How does the Children's Playroom Action Recognition Video Dataset benefit the education industry?
This dataset can aid the education industry in developing new teaching tools and interactive games, by enhancing the learning experience through a better understanding of children's actions and behaviors.

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Cite this Work

@dataset{Mobiusi2026,
  title={Children's Action Recognition Video Dataset in Game Room},
  author={MOBIUSI INC},
  year={2026},
  url={https://www.mobiusi.com/datasets/5b42079fdcfef2f229b9eb229981c2f7?cate=4},
  urldate={2026-02-04},
  keywords={Children's Action Recognition, Video Analysis Dataset, Intelligent Security Dataset},
  version={1.0}
}

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