Home Entertainment Device Usage Habits and Preferences Tracking Document Dataset

#user preference prediction #recommendation system optimization #behavior pattern recognition #user behavior analysis #market research #product development
  • 500
  • 1.5G
  • TXT
  • CC-BY-NC-SA 4.0
  • MOBIUSI INCMOBIUSI INC
Updated:2026-02-04

AI Analysis & Value Prop

In modern society, the variety and application scenarios of entertainment devices are constantly expanding, and users' usage habits and preferences are becoming more complex. However, most existing datasets lack comprehensive records of multi-device usage patterns over time, limiting their application in precision marketing and innovative product design. This dataset aims to meticulously record and analyze users' habits of using home entertainment devices to help researchers understand the synergistic effect of multi-device usage and user preferences. Data collection is mainly conducted through online surveys and embedded statistical devices, with environments including a combination of various entertainment devices within the home. Quality control includes multiple rounds of data validation and cross-checking, with final review by data analysis experts. The annotation team consists of professionals with backgrounds in statistics and market analysis, with a team size of over 20 people. Data preprocessing includes format unification, missing value imputation, and data normalization. Data is stored in TXT format and organized by device type and user group.

Sample Examples

Technical Specifications

FieldTypeDescription
file_namestringFile name
durationstringDuration
qualitystringResolution
device_typestringThe type of home entertainment device mentioned in the document, such as TV, game console, etc.
usage_durationintegerThe total duration of device usage recorded in the document, given in hours.
frequency_of_usestringThe frequency of device usage as described in the document, such as daily, weekly, etc.
user_preferencestringUser preferences or habits related to device usage mentioned in the document, such as preferring to watch movies on TV.
content_type_consumedstringThe type of content consumed by the user through the device as mentioned in the document, such as movies, games, etc.
brand_preferencestringThe preferred brand of entertainment devices as indicated by the user in the document.
usage_contextstringThe context of device usage as described in the document, such as during parties, leisure, etc.
user_age_groupstringThe age group of the device user mentioned in the document.
purchase_influence_factorsstringFactors influencing device purchase as mentioned in the document, such as price, brand, features, etc.
time_of_day_usedstringThe time of day when the device is used as recorded in the document, such as morning, evening.

Compliance Statement

Authorization TypeCC-BY-NC-SA 4.0 (Attribution–NonCommercial–ShareAlike)
Commercial UseRequires exclusive subscription or authorization contract (monthly or per-invocation charging)
Privacy and AnonymizationNo PII, no real company names, simulated scenarios follow industry standards
Compliance SystemCompliant with China's Data Security Law / EU GDPR / supports enterprise data access logs

Frequently Asked Questions

What types of home entertainment device usage data does this dataset include?
The dataset includes usage behaviors and preferences for various home entertainment devices, such as TVs, gaming consoles, and streaming devices.
How does the home entertainment device usage tracking dataset assist in scientific research?
This dataset helps researchers analyze usage patterns for different entertainment devices, thereby facilitating a deeper understanding of user behavior and market trends.
How can this dataset be used for user behavior analysis?
Researchers can assess user behavior and interests by analyzing data on usage frequency, duration, and preferences.
Can home entertainment device usage data reveal market trends?
Yes, this dataset can reveal which devices are more popular among users, helping to identify current market trends and future demands.
How does this dataset collect user preferences for entertainment devices?
The dataset records user preferences by surveying or analyzing their interaction with the devices.

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Cite this Work

@dataset{Mobiusi2026,
  title={Home Entertainment Device Usage Habits and Preferences Tracking Document Dataset},
  author={MOBIUSI INC},
  year={2026},
  url={https://www.mobiusi.com/datasets/111febde472aa1b6ef13c84aaa1bf1db?dataset_task_cate_id=10},
  urldate={2026-02-04},
  keywords={home entertainment device usage, user behavior analysis, market research dataset, preference tracking},
  version={1.0}
}

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